10” industrial high-brightness IPS screen
Aluminum composite paneling
we encounter a dream-within-a-dream as the player
the packaging itself becomes the product
#NES #Supermario #SMB3 #Supermario3 #1988 #williamgibson #faded #memory #walkingshadow #contemporaryart #retrovideogames #retrofuture
In Dreams Sony 10” industrial high-brightness IPS screenDreams are true while they last, and do we not live in dreams? Alfred Lord Tennyson. The major parallel between dreaming and gaming is that, in both instances, we inhabit an alternate reality one a biological construct, the other, technological. In Super Mario 2, we encounter a dream within a dream as the player, embodying Mario, falls asleep and dreams of a secret door that leads him on an adventure. After defeating Wart, the most mischievous of all